The most common mistakes when creating game trailers


Lecturer: Grzegorz Dymek
Company: Anshar Studios
Date: 25.10.2019
Place: The Communication University of China (CUC)

The lecture about how to create eye catching and viewer involving game trailers without overstretching the budget. It brings basic info about different kinds of trailers, the most common mistakes made during shooting, and some hints how to prepare for trailer production during game development. The lecture will be enriched with numerous examples of trailers and analysis of their content.


Grzegorz Dymek is COO & board Member at Anshar Studios, Computer Science master degree in programming at Silesian Technical University. MBA from Cracow Economic University and Stockholm University, Film & TV Production graduate from Lodz Film School.

Anshar Studios is a game development studio, employing over 70 skilled professionals and game enthusiasts from the video game industry. Our employees have over 10 years of experience in major video game development fields: design, art, programming and production coordination. Anshar Studios has also expanded the scope of its activities, offering services to many reputable companies in the video game industry. We have collaborated among others with Larian Studios, Bloober Team, Artifex Mundi, The Farm 51, Seebo and Playway. The latest Anshar’s 1st party project was “Detached” – a space exploration and survival FPX and “Telefrag VR” – a PvP VR arena shooter set in futuristic setting. The developers are currently focusing on a few promising projects including isometric cyberpunk adaptive RPG game “Gamedec”. The studio is also involved in the development of a few undisclosed projects for a group of premium tier customers.